Running Unity3D WebGL with a local Apache Server

Well, it is much easier than I thought. If you know Apache, that is.

I tried to use the Live Server Plugin from Visual Code first, but that has no gzip module, so it can not be used for compressed builds. Meaning : You always would have to compile twice, and that I find stupid.

So I installed the Windows Apache Binaries from here for example, which have libz and even the Brokoli ? compression modules enabled by default.

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