Re-Usability or what was that about the Wheel ? (just a few thoughts)

I decided to use the preview animation rigging package from Unity. After a few problems with importing the rigged Blender models as FBX I could easily use this quite good package. (Mainly MakeHuman screwed the scaling, but thats for another time)

I started a small new project to practice the use of it. And while doing that I also decided to export my game system for the main project I am currently working on, which I described in the previous articles a bit.

When you do something like this, you can easily see how reusable and how independed it is from the project you first implemented it in.

„Re-Usability or what was that about the Wheel ? (just a few thoughts)“ weiterlesen

Not really a quest system (yet), rather a basic interaction system. #4

So this is growing, but its now a fully functional interaction system. The player (or other entities soon) can see objects they can interact with and get a menu that builds itself from the actions they can perform on that object.

This is not as flexible as I want it to be at all, yet. But I have to make a comprimise between getting it done and make it perfectly reusable.