So I played Rise of the Tomb Raider from 2015.
I was not a big fan of the Croft franchise, ever. But this game taught me quite a lot about puzzle making and the development of open world games since 2015, as did the Assassins Creed franchise. Funny, that they mostly all use exact the same mechanism, but the puzzle thing is where Croft scores.
Also this combination of micro-movie sequences and gameplay was interesting.
I now tested the trial version of Shadow of the Tomb Raider from 2018, most settings to Ultra. And wow, the graphics f*cked my brain.
Also and that is interesting, the facial expressions of the modern Lara are not as good as in the 2015 version, by far.