Level Generator

Once you write a structure down, it is most of the time not as complicated anymore. Actually. I am dissapointed how NOT complicated my structure of my Level Generator actaully is. 🙁 🙂

Of course there is a lot…well some more going on. The street map generator also calculates the spaces for the buildings available. But that is for another entry.

I need humans.

For my little game TANK WITH LEGS I need humans. Well, also for my generic level generator.

I did quite a lot of humans with Blender. But, I want to have something I can easily parameterize, or, in the best case, just use as a module to create low poly humans from templates.

I am sure there is a commercial solution for this, but, as always, I wanted to collect experience with open-source or free possible solutions.

Two things came to my mind : One is MakeHuman, the other was a plugin for Blender, which was made by someone who worked on MakeHuman before.

MakeHuman for Linux under LUbuntu

I tried MakeHuman for Linux under LUbuntu, the new beta version of 2.1 didnt work, so I installed 1.1 form the repository they provided.

It is really a neat tool, you can do a lot quick, many configuration parameters for every body characteristic. Also a lot of clothes, that could be used as placeholder for own texturing later on.

Example Human Model made with MakeHuman

Also there seem to be many more cloth assets for it available. But the exporting didnt work and brought a python error, I was not able to fix yet.

Well, you can use MakeHuman also as Blender Plugin if you have it installed, I didnt try that, yet. [TODO]

It is really a neat tool, you can do a lot quick, many configuration parameters for every body characteristic. Also a lot of clothes, that could be used as placeholder for own texturing later on. Also there seem to be many more cloth assets for it available. But the exporting didnt work and brought a python error, I was not able to fix yet. Well, you can use MakeHuman also as Blender Plugin if you have it installed, I didnt try that, yet. [TODO]

Blender plugin ManuelbastioniLAB from Manuel Bastioni

The second tool I was trying was the blender plugin from Manuel Bastioni, ManuelbastioniLAB, which worked like a charm, but has less easy to apply parameters and no clothing options available than MakeHuman, and was quite complicated compared to the MakeHuman.

Example for a character created with ManuelbastioniLAB

And, sadly, Bastioni is not developing it any further. So it was only available from a GitHub clone, and I did not really know those guys who forked it.

Still searching for a solution. Also, I can not recommend both softwares right now, except for testing, if they suit your needs.