See the things in the world. A (very basic) Object identifier and interaction system for Unity (work in progress #1)

The player, or anything with the ability to „see“, needs a way to recoginze objects. But only those objects that can be interacted with are actually interesting.

Those objects I call „ActionableObjects„. If the player is looking at one, the ActionableObject gets informed about this. It also gets notified if the viewer (player) stops looking at it.

To accomplish this, a viewer (player) has an Eye Module.

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