Fast And Furious Image File Tagger (FAFIFT)

I needed a quick way to add tags to image files. A really quick way.

After searching for a program that fits my need, I was not able to find anything which would allow me to do this in a fast, simple and OS independant way.

In a flash of I NEED THAT I did it myself. After not so carefull planing I decided to give windows forms with C# a try, since I got quite used to Visual Studio thanks to Unity.

The result is the „Fast And Furious Image File Tagger“ (FAFIFT). It simply adds tags to the front of the file name and seperates them with two double underscores. Then you can use any search from any OS to find the images you tagged.

Screenshot of FAFIFT

It saves the tags in a sqlite database and offers a autocompletion for tags you used before. It offers a tag editor and stores some statistics about the use of the tags.

The program still has some minor bugs, but I work with it daily and it really, really helps me to bring chaos into my pictures…eh ORDER. Also if I find something anoying or a minor bug, I update it quite fast.

I will not provide a compiled version yet, but the source is freely availabe on GitHub.

If anyone wants to make a good icon for it and donate it to the project, I would be happy ! 😀

Snap, the jobs a game !

First, I want to start with something simpler. And thats ProGrid, a unity package from the makers of ProGrid, available as preview package in the Unity Package manager.

The four different views of ProGrid
The four different views of ProGrid

You can set the grid size, easily toogle snapping on and off. Now lets have a look how compfortable this works.

I made a simple cube with a seamless texture on it. I activated snapping via the icon under the Eye Icon with the Grid next to it.

Then there is the „Lock the perspective grid center in place“ option, which I found very smart. You can either set the grid to be at the zero point of the scene, or it will be placed at the center of the current selected object.

After playing around with it, the most important thing is getting a feeling for using different gridsizes. One problem is that if the center of your object (in this case a default cube) is in the center of the object, you will have problems to position them at the borders of another project (or I didnt figured that out right now)

That was the result of 10 minutes playing around with ProGrid and ProBuilder. ProBuilder will be one of the next posts, I really start to like that tool, escpecially in combination with ProGrid.

A quick scene build in Unity3D alone with ProGrid, ProBuilder, my own textures/normalmaps.

Well. That took a while.


First to Insurgency – Sandstorm : They added a new play mode, basicly Team Deathmatch. It is great for training your skills and your reaction time. And it makes you appreciate the normal game modes much, much more.

They also added a shooting range, long time overdue, I would say.

…The developers keep on getting this diamond in the rough to its next level…

Also its impressive how they keep pushing out Patches that actually fix exploits and make the game more polished. They changed they way grass sounds for example, when you strafe it, or another player strafe it, which was something I was looking for a long time.

Secondly, The Division 2. I played it for 4 hours. It is a soulless, strange world, where you shoot at health bars and collect experience points stored in backpacks laying around.

…feels like an university introduction day gone wrong…

The AI is stupid and boring, the missions repetitive and generic, you can perfectly hipshot with a M60 and the story line feels like an university introduction day gone wrong.

Also there are no old people. Nowhere.

The graphics are impressive though. I would love that game as walking simulator.

Two things coming up to write about, one close to perfect, one tragedy.

So, two things coming up that actually seems worth writing about.

One is the long anticipated update of Insurgency : Sandstorm.

Sandstorm is the only tactical shooter worth playing for me. It is set into a fictionary conflict in a region resembling Afghanistan.

Its realism yet its fast pace makes it the perfect combination of tactical realism and good old shooter skills. One bullet hit normally makes you incapacitated, and every mistake or failure to concentrate leads to certain doom. Its amazing sounds design and visual perfection makes it so valuable for me as well.

Also Sandstorms playmodes are the perfect continuation of the gentle team play enforcment which made Day of Infamy so great and replayable.

The other is a game which predecessor I distain so much, The Division 2. The open beta sprang into my view of sight, so I am downloading it to analyse what this grotesk post-modern tragedy of a software continues to propagate as playable and accetable game scenario.

Stay tuned.

Good daytime, travellers of the digital void.

Since its quite a bit ago that I wrote about games and stuff that catched my eyes and brains, I revive this here now.

There is still my old blog on Blogger, some of the modding entries might be usefull and will be transfered here sometime.

Right now I am thinking about doing series of games on itch.io, since I really like to try those ideas of people who are also not in the industry.

Also I wanted to play around with WordPress again a bit, get my PHP back on track.

So enjoy. Or whatever. 😀