I need humans.

For my little game TANK WITH LEGS I need humans. Well, also for my generic level generator.

I did quite a lot of humans with Blender. But, I want to have something I can easily parameterize, or, in the best case, just use as a module to create low poly humans from templates.

I am sure there is a commercial solution for this, but, as always, I wanted to collect experience with open-source or free possible solutions.

Two things came to my mind : One is MakeHuman, the other was a plugin for Blender, which was made by someone who worked on MakeHuman before.

MakeHuman for Linux under LUbuntu

I tried MakeHuman for Linux under LUbuntu, the new beta version of 2.1 didnt work, so I installed 1.1 form the repository they provided.

It is really a neat tool, you can do a lot quick, many configuration parameters for every body characteristic. Also a lot of clothes, that could be used as placeholder for own texturing later on.

Example Human Model made with MakeHuman

Also there seem to be many more cloth assets for it available. But the exporting didnt work and brought a python error, I was not able to fix yet.

Well, you can use MakeHuman also as Blender Plugin if you have it installed, I didnt try that, yet. [TODO]

It is really a neat tool, you can do a lot quick, many configuration parameters for every body characteristic. Also a lot of clothes, that could be used as placeholder for own texturing later on. Also there seem to be many more cloth assets for it available. But the exporting didnt work and brought a python error, I was not able to fix yet. Well, you can use MakeHuman also as Blender Plugin if you have it installed, I didnt try that, yet. [TODO]

Blender plugin ManuelbastioniLAB from Manuel Bastioni

The second tool I was trying was the blender plugin from Manuel Bastioni, ManuelbastioniLAB, which worked like a charm, but has less easy to apply parameters and no clothing options available than MakeHuman, and was quite complicated compared to the MakeHuman.

Example for a character created with ManuelbastioniLAB

And, sadly, Bastioni is not developing it any further. So it was only available from a GitHub clone, and I did not really know those guys who forked it.

Still searching for a solution. Also, I can not recommend both softwares right now, except for testing, if they suit your needs.




Well. That took a while.


First to Insurgency – Sandstorm : They added a new play mode, basicly Team Deathmatch. It is great for training your skills and your reaction time. And it makes you appreciate the normal game modes much, much more.

They also added a shooting range, long time overdue, I would say.

…The developers keep on getting this diamond in the rough to its next level…

Also its impressive how they keep pushing out Patches that actually fix exploits and make the game more polished. They changed they way grass sounds for example, when you strafe it, or another player strafe it, which was something I was looking for a long time.

Secondly, The Division 2. I played it for 4 hours. It is a soulless, strange world, where you shoot at health bars and collect experience points stored in backpacks laying around.

…feels like an university introduction day gone wrong…

The AI is stupid and boring, the missions repetitive and generic, you can perfectly hipshot with a M60 and the story line feels like an university introduction day gone wrong.

Also there are no old people. Nowhere.

The graphics are impressive though. I would love that game as walking simulator.

Two things coming up to write about, one close to perfect, one tragedy.

So, two things coming up that actually seems worth writing about.

One is the long anticipated update of Insurgency : Sandstorm.

Sandstorm is the only tactical shooter worth playing for me. It is set into a fictionary conflict in a region resembling Afghanistan.

Its realism yet its fast pace makes it the perfect combination of tactical realism and good old shooter skills. One bullet hit normally makes you incapacitated, and every mistake or failure to concentrate leads to certain doom. Its amazing sounds design and visual perfection makes it so valuable for me as well.

Also Sandstorms playmodes are the perfect continuation of the gentle team play enforcment which made Day of Infamy so great and replayable.

The other is a game which predecessor I distain so much, The Division 2. The open beta sprang into my view of sight, so I am downloading it to analyse what this grotesk post-modern tragedy of a software continues to propagate as playable and accetable game scenario.

Stay tuned.

Good daytime, travellers of the digital void.

Since its quite a bit ago that I wrote about games and stuff that catched my eyes and brains, I revive this here now.

There is still my old blog on Blogger, some of the modding entries might be usefull and will be transfered here sometime.

Right now I am thinking about doing series of games on itch.io, since I really like to try those ideas of people who are also not in the industry.

Also I wanted to play around with WordPress again a bit, get my PHP back on track.

So enjoy. Or whatever. 😀