First, I want to start with something simpler. And thats ProGrid, a unity package from the makers of ProGrid, available as preview package in the Unity Package manager.

You can set the grid size, easily toogle snapping on and off. Now lets have a look how compfortable this works.
I made a simple cube with a seamless texture on it. I activated snapping via the icon under the Eye Icon with the Grid next to it.

Then there is the „Lock the perspective grid center in place“ option, which I found very smart. You can either set the grid to be at the zero point of the scene, or it will be placed at the center of the current selected object.

After playing around with it, the most important thing is getting a feeling for using different gridsizes. One problem is that if the center of your object (in this case a default cube) is in the center of the object, you will have problems to position them at the borders of another project (or I didnt figured that out right now)
That was the result of 10 minutes playing around with ProGrid and ProBuilder. ProBuilder will be one of the next posts, I really start to like that tool, escpecially in combination with ProGrid.
