2021. Happy new yeah.

While still working on perfecting my Interaction Project, a little framework to easily create interaction between objects based on a easy to manage flag system, I am running into old problems when creating a WebGL Build for the current mini-game.

  1. The script at (localhost:x) embroid1.framework.js.gz was loaded, even if its MIME-Typ („application/gzip“) is no valid MIME-Type for JavaScript
  2. Uncaught SyntaxError: illegal character U+001F embroid1.framework.js.gz:1
  3. Uncaught ReferenceError: unityFramework is not defined onload http://localhost:x/Build/embroid1.loader.js:1

I had this before. I solved it. But it was quite a long time ago last year.

I will find the solution again and then post it here.

Also hopefully more posts about my Interaction Project this month and some cc0 textures / materials I made with the Substance Suite, with which I have fallen in love.

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