Sunday Notices 06_09_19

So, I am flashing around with ProBuilder while doing some cute little robot enemies for Tank with Legs. Here two observations I did today with ProBuilder, which I really like to become a powerfull tool for quick prototyping and adjustments inside Unity itself.

  1. I made a quick subdivided plane and started to make a geographic easy terrain-like mesh out of it with PB. Then I wanted the mountain part to be seperated from the flat area. But doing so left some ghost verticies which I could not delete with ProBuilder afterwards. (Also exporting it into .obj and then importing into Blender did not help, since the exported object did not work in Blender 🙁 )

2. I wanted to use a triplanar shader for the mountains and found this two-year old shader on github : StandardTriplanar from keijiro.

While this shader works at least with default primitives, it does not work with meshes edited with ProBuilder sadly.

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